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Digital Media End of Year Showcase 2022-2023

This exhibition highlights of some of the best and most innovative work created by Digital Media students at York University from Fall 2022 through Winter 2023. The selection of works in this exhibition are representative of students from across our program, ranging from years one through four of the Undergraduate program, as well as works from Masters and Ph.D. The works presented here are in a wide variety of mediums and formats. From web-based, to electronic, to mixed reality, the common thread to most of these works is the computational basis in their conceptualization and realization. Most of the works presented here use content that is generated in real-time using algorithms as their creative toolset. All of the works embody computational thinking and aesthetics in their execution that include systems-based methodologies, hybrid art, and interdisciplinary approaches to making art.

Digital Media at York Graduate and Undergraduate Winter Exhibition

A listing of works from our Winter 2022 mid-year exhibition.

Dream

In Dream, a man named Pete lies on his deathbed and experiences flashbacks of his life. As Pete, you will go through the various stages of his life, learning about his story through a well-structured narrative.

Choco

Our game is an open-world platformer-collectathon. The player is given control over a cartoon Kookaburra bird, affectionately named “Choco”, and must successfully navigate an island in search of their lost eggs.

2021-2022 :: DATT 3300: Game Mechanics

Explores the rules and procedures followed by players and games-more broadly and not limited to computer games-that are the building blocks that make up gameplay. Students look at the various aspects of game mechanics; what they are, how they can be formed, how they interact with each other, what values they transmit and topics relating to the application of game mechanics.

YOUnique

Four people are forced to put on the mask of social conformity and experience its negative effects on their individual mental health and well-being. Only by being brave to have confidence in one’s true self and breaking the mould can one be happy again.

We Meet

We Meet is an interactive installation that brings you the experience of being a butterfly. By titling your phone, you will be able to navigate your butterfly through the bushes, collide with the rose, or interact with other butterflies.

Not Simon

Not Simon is a memory game that engages the player(s) with sound, visuals and physical touch. The game attempts to combine the fun and active nature of other electronic memory games like Bop-It or Simon, with the energy and scale of an arcade game.

Obverse

Obverse is a first person 3D environment puzzle game inspired by Cities and Eyes 5 from Calvino Italo’s Invisible Cities. The goal of the game is to find notes hidden throughout the level in order to uncover the story of the city by manipulating the level space and moving between two spatially correlated dimensions: the overworld and the obverse. Where there is a wall or obstacle in one dimension, there is an open space in the other and vice versa. Certain obstacles can be moved in each dimension allowing the player to change the other dimension and potentially open new paths towards one of the exits or a hidden note.

Sube

Sube is a first-person horror game taking place in Subeusapia – The City of the Dead, a nightmarish version of Eusapia – a city for the living. You somehow crossed over into Subeusapia, awaking in the unfamiliar Hyde House. You must evade restless spirits and hostile Withered to escape and prevent yourself from being trapped here forever.