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Taichi 24-form

Taichi quan is a part of Chinese traditional culture, it embodies Chinese people’s unique way of thinking, code of conduct, aesthetic concept, value orientation, outlook on life and universe.

Choco

Our game is an open-world platformer-collectathon. The player is given control over a cartoon Kookaburra bird, affectionately named “Choco”, and must successfully navigate an island in search of their lost eggs.

Individual, Intimacy, Collective

Individual, Intimacy, Collective is an interactive media project using Touchdesigner. The intention of this project’s interactive visual and sound changes is to provoke users to reflect on the dialectical relationship between the individual and the collective.

2021-2022 :: DATT 3300: Game Mechanics

Explores the rules and procedures followed by players and games-more broadly and not limited to computer games-that are the building blocks that make up gameplay. Students look at the various aspects of game mechanics; what they are, how they can be formed, how they interact with each other, what values they transmit and topics relating to the application of game mechanics.

2021-2022 :: DATT 2500: Introduction to 3D Modelling

The course provides a survey of various modelling techniques and approaches with an emphasis on modelling used in 3D art, 3D animation and games. Topics include photorealistic rendering, scene building, character modelling, and the use of 3D graphics in simulation and visualization.

2021-2022 :: DATT 2501: Introduction to 3D Animation

The course will provide a survey of various animation techniques and approaches with an emphasis on render time animation as it is used in 3D art, 3D animation, data visualization and games. Topics include, scene building, character animation, timeline based animation techniques, and the use of 3D graphics in simulation and visualization.

YOUnique

Four people are forced to put on the mask of social conformity and experience its negative effects on their individual mental health and well-being. Only by being brave to have confidence in one’s true self and breaking the mould can one be happy again.

We Meet

We Meet is an interactive installation that brings you the experience of being a butterfly. By titling your phone, you will be able to navigate your butterfly through the bushes, collide with the rose, or interact with other butterflies.

Not Simon

Not Simon is a memory game that engages the player(s) with sound, visuals and physical touch. The game attempts to combine the fun and active nature of other electronic memory games like Bop-It or Simon, with the energy and scale of an arcade game.

Obverse

Obverse is a first person 3D environment puzzle game inspired by Cities and Eyes 5 from Calvino Italo’s Invisible Cities. The goal of the game is to find notes hidden throughout the level in order to uncover the story of the city by manipulating the level space and moving between two spatially correlated dimensions: the overworld and the obverse. Where there is a wall or obstacle in one dimension, there is an open space in the other and vice versa. Certain obstacles can be moved in each dimension allowing the player to change the other dimension and potentially open new paths towards one of the exits or a hidden note.