By Jamie Choi, Jonathan Singh, and Jiaqi Wang

In the last decade, there has been a huge rise in casual gaming, especially after the introduction of mobile gaming. Games like Rime and Journey have introduced beautiful worlds in which players can freely explore and peacefully solve puzzles, with no combat, unlike the traditional hardcore games. Regrowth introduces a short exploration game in which players solve puzzles to help their home. The game brings a subtle theme of climate change/displacement in the player’s fantasy world with talking animals. Regrowth has a stylized simple art style and is filled with puzzles and NPC’s for users to interact with. The theme of climate displacement that it focuses on is subtle and is mostly discovered through talking to the NPC’s around the island. While the map is open to exploring, the quests are linear and suggested through the NPC interactions that they must be solved in a specific order.

For inquiries regarding this initiative, please contact:

Mark-David Hosale, Ph.D.  –
Associate Professor and Chair, Computational Arts
Digital Media Program
School of Art, Media, Performance and Design
York University, Toronto

4700 Keele Street .:. 228 Goldfarb Centre for Fine Arts .:. Toronto ON, M3J 1P3 Canada