Author: Kwame Kyei-BoatengPage 1 of 3
Three immersive dance pieces live-streamed in 360° video. The York Dance Ensemble and Digital Media Students in Collaborate Performance Project I and II have worked collaboratively to create pieces where the audience sits, virtually, in the centre of the space.
Regrowth introduces a short exploration game in which players solve puzzles to help their home. The game brings a subtle theme of climate change/displacement in the player’s fantasy world with talking animals.
The topic for our presentation focused on the Queer community and the issues currently affecting them. We strove to get different perspectives from an international standpoint from different community members, interviewing them, listening to their personal experiences and asked them their perspectives on what issues were most relevant to them and the broader community.
In Dream, a man named Pete lies on his deathbed and experiences flashbacks of his life. As Pete, you will go through the various stages of his life, learning about his story through a well-structured narrative.
In this virtual platform, we have chosen to address communities who are affected by mental health issues. These are characterized by changes in thinking, mood or behaviour associated with significant distress and impaired functioning, caused by a complex interplay of biological, psychosocial, economic and genetic factors.
As an all-Chinese group, we chose to use Mozilla Hubs to present the customs and roots of the Chinese New Year. We hope that anyone who visits this virtual Chinese New Year residence would have a better knowledge and appreciation of the holiday.
Taichi quan is a part of Chinese traditional culture, it embodies Chinese people’s unique way of thinking, code of conduct, aesthetic concept, value orientation, outlook on life and universe.
Our game is an open-world platformer-collectathon. The player is given control over a cartoon Kookaburra bird, affectionately named “Choco”, and must successfully navigate an island in search of their lost eggs.
Individual, Intimacy, Collective is an interactive media project using Touchdesigner. The intention of this project’s interactive visual and sound changes is to provoke users to reflect on the dialectical relationship between the individual and the collective.
Explores the rules and procedures followed by players and games-more broadly and not limited to computer games-that are the building blocks that make up gameplay. Students look at the various aspects of game mechanics; what they are, how they can be formed, how they interact with each other, what values they transmit and topics relating to the application of game mechanics.