Tag: computational artPage 2 of 3
Individual, Intimacy, Collective is an interactive media project using Touchdesigner. The intention of this project’s interactive visual and sound changes is to provoke users to reflect on the dialectical relationship between the individual and the collective.
Explores the rules and procedures followed by players and games-more broadly and not limited to computer games-that are the building blocks that make up gameplay. Students look at the various aspects of game mechanics; what they are, how they can be formed, how they interact with each other, what values they transmit and topics relating to the application of game mechanics.
The course provides a survey of various modelling techniques and approaches with an emphasis on modelling used in 3D art, 3D animation and games. Topics include photorealistic rendering, scene building, character modelling, and the use of 3D graphics in simulation and visualization.
The course will provide a survey of various animation techniques and approaches with an emphasis on render time animation as it is used in 3D art, 3D animation, data visualization and games. Topics include, scene building, character animation, timeline based animation techniques, and the use of 3D graphics in simulation and visualization.
Four people are forced to put on the mask of social conformity and experience its negative effects on their individual mental health and well-being. Only by being brave to have confidence in one’s true self and breaking the mould can one be happy again.
We Meet is an interactive installation that brings you the experience of being a butterfly. By titling your phone, you will be able to navigate your butterfly through the bushes, collide with the rose, or interact with other butterflies.
Not Simon is a memory game that engages the player(s) with sound, visuals and physical touch. The game attempts to combine the fun and active nature of other electronic memory games like Bop-It or Simon, with the energy and scale of an arcade game.
Obverse is a first person 3D environment puzzle game inspired by Cities and Eyes 5 from Calvino Italo’s Invisible Cities. The goal of the game is to find notes hidden throughout the level in order to uncover the story of the city by manipulating the level space and moving between two spatially correlated dimensions: the overworld and the obverse. Where there is a wall or obstacle in one dimension, there is an open space in the other and vice versa. Certain obstacles can be moved in each dimension allowing the player to change the other dimension and potentially open new paths towards one of the exits or a hidden note.
Sube is a first-person horror game taking place in Subeusapia – The City of the Dead, a nightmarish version of Eusapia – a city for the living. You somehow crossed over into Subeusapia, awaking in the unfamiliar Hyde House. You must evade restless spirits and hostile Withered to escape and prevent yourself from being trapped here forever.
In The Lost Past, you travel and explore the invisible city and uncover some of the mystery.