Year of Study: 2nd YearPage 1 of 3
Students work from second year.
The course provides a survey of various modelling techniques and approaches with an emphasis on modelling used in 3D art, 3D animation and games. Topics include photorealistic rendering, scene building, character modelling, and the use of 3D graphics in simulation and visualization.
The course will provide a survey of various animation techniques and approaches with an emphasis on render time animation as it is used in 3D art, 3D animation, data visualization and games. Topics include, scene building, character animation, timeline based animation techniques, and the use of 3D graphics in simulation and visualization.
Inspired by the subterranean mycorrhizal networks that enable communication within communities of plants and trees, Fungus Among Us playfully explores how we can make visible the hidden, subsurface links that connect us when we’re apart. By looking at the symbiotic relationship between fungi and plants, we might learn more about the symbiotic relationships we share with each other, how we build connections, and the way that our roots interweave to create new meanings for our interactions.
Stars of Fate is an interactive generative art experience that visualizes the lifecycle of connections, their bloom and demise. As a traverser of fate, one uses the twirling and swiveling of their physical interface to guide their trail among the stars, all the while making and breaking connections with fellow traversers.
The course will provide a survey of various animation techniques and approaches with an emphasis on render time animation as it is used in 3D art, 3D animation, data visualization and games. Topics include, scene building, character animation, timeline based animation techniques, and the use of 3D graphics in simulation and visualization.
The course provides a survey of various modelling techniques and approaches with an emphasis on modelling used in 3D art, 3D animation and games. Topics include photorealistic rendering, scene building, character modelling, and the use of 3D graphics in simulation and visualization.
Introduces the essential workflows and requisite knowledge for game development through the design and creation of game prototypes using a game engine. Provides an introductory hands-on approach to the study and practice of games, gamification, and game play and their use in various applications, including video games, simulations, serious gaming, and art making contexts.
Introduces techniques and strategies for the documentation and dissemination of work in the digital age. Students will expand their skills in traditional and internet-based research in tandem with developing competence in the clear, concise communication of ideas through appropriate integration of text, visual, sonic and interactive components.
Talayeh Amiri & Christine Matti Being over a year into the pandemic, now more than ever, we are lacking human interaction; during this time, movie theatres, as well…
Adrian Fearman, Chibuzor Igwilo, Eric Lin This project acts as a virtual representation of the word viral. The spread of colours by proximity was a concept heavily influenced…