Interactive Watch Party

Talayeh Amiri & Christine Matti

Being over a year into the pandemic, now more than ever, we are lacking human interaction; during this time, movie theatres, as well as live shows have been cancelled across the world. This project encompasses the actions, feelings and emotions that come along with watching movies and shows in person, next to our family members and friends. 

In the cube, the top begins with a button to play and pause the video, and a joystick which is used to navigate the pixels on the screen when paused. On the left side of the box, we have a photoresistor that rewinds based on proximity of the user. On the right, an IR proximity sensor that detects motion and fast forwards accordingly. Finally, facing the user, there is an avoidance sensor, making the video pause and zoom in, as well as a sound sensor, controlling the brightness of the video. 

The portion of this project that we are most proud of is the ‘lean in to zoom in’ function. With the use of the avoidance sensor, a simple lean of your body in towards the sensor will pause the video, and zoom in to the screen to help you focus. This then opens up the interactivity to the use of the joystick that allows you to navigate the zoomed in screen.

Looking back at the vision that we began this project with, and comparing it to the final product months later, we realize that while it may not have been the original idea, it became more than we imagined. We learned that although plans don’t always unfold the way you plan, the goal is to go with the flow. 


From the course:

2020-2021 :: DATT 2010: Physical Computing II

Builds on the material covered in Introduction to Physical Computing to explore new forms of engagement and interaction in specific areas including: wearable computing, wired and wireless communication, and instrument creation. Students will develop a larger work for public presentation.


Return to the Digital Media END OF YEAR EXHIBITION 2020 • 2021