Viral/Viral

Adrian Fearman, Chibuzor Igwilo, Eric Lin

This project acts as a virtual representation of the word viral. The spread of colours by proximity was a concept heavily influenced and inspired by the global COVID pandemic. As a group we wanted the project to not only act as a reminder of the world we live in now but as a reminder to stay motivated and to stay productive. By giving greater influence to more productive players(consequently making their colour more dominant), we have found a way to make being productive not just a chore, but a game you can play with others

This project monitors the productivity of the users by tracking their sound, light and motion (within a feasible range) and averages out the varying inputs into a score that is used as to compare and compete with other users. By creating different modes within the game such as; Wake, Study, Sleep we were able to create different thresholds and definitions of productivity. By varying the standard of productivity within the game, we were able to take a more flexible and dynamic approach to the definition of productivity. The Wake mode is a mode set to define productivity as being in a well lit environment, relatively high amount of noise and relatively high amount of motion. These values are taken and averaged out over a period of time. These averages are then combined to form the score value. The Study mode acts as a way to define productivity within the context of desk/laptop tasks. Due to the nature of the world we live in now a large portion of our time is spent on computers so we added this mode to accommodate for that. The study mode defines productivity as moderate light and little motion or sound. The Sleep mode is set to view productivity through the perspective of healthy sleep habits, this is done by defining productivity as, little to no light, little to no sound and little to no motion. An LED module exists on all projects and this LED will signify a user if they are progressing negatively or positively in the game.

We wanted to make a game that could keep us accountable to each other while also considering everyone’s definition of productivity. Something that could run in the background but inspire us to get up and exercise, read a book, get to work, or take a much needed break.


From the course:

2020-2021 :: DATT 2010: Physical Computing II

Builds on the material covered in Introduction to Physical Computing to explore new forms of engagement and interaction in specific areas including: wearable computing, wired and wireless communication, and instrument creation. Students will develop a larger work for public presentation.


Return to the Digital Media END OF YEAR EXHIBITION 2020 • 2021