Year of Study: 4th YearPage 3 of 5
Students work from fourth year.
The Game of Life
This work is an experimental collaborative performance piece devised by Undergraduate students in the Digital Media program and the Dance program for DATT 3931/ 4931 – Collaborative Performance Project I and II. It is presented through Zoom, and involves audience participation by way of the Zoom chat window.
A Muted Call
The mass digitisation of human interaction has redefined connection in the era of the pandemic. While some seamlessly adjust to an evolving social landscape, others see this new age of communication as a hindrance to the full range of human emotion. A Muted Call displays an instance of frustration with the limitations of online interaction. By thrusting the banal narrative of a video call into visual and sonic abstraction, the work explores a thirst for expression beyond the confines of our bodies in webcam.
Hi,Yuri
(Prototype version)
‘Hi, Yuri’ is an AR simulation game with facial detection, gesture detection and speech recognition. We have set the purpose of prompting the theme of invisibility in our project so it will bring a healing experience to users during the Covid-19 period. The game will be involved in animation, composition calligraphy, clarity consistency communication and jelly texture cartoon characters. Along with the obvious physical implications for people who contract Covid-19, the pandemic is having a devastating mental health impact on people all over the world.
Antibuddy
A 2D puzzle game in which you control a white blood cell with the goal of wiping out bacteria and viruses from a human body. To fit the theme of resistance, the player and enemies have resistance values. The white blood cell can only absorb enemies that have the same or lower resistance value than itself, and absorbing an enemy increases the player’s resistance. The player can use a keyboard if they’re playing on a computer, or touch and swipe controls on mobile.
Invisibility :: Complexity :: Resistance :: Intentionality
December 14 – 21, 2020
online exhibition – performances – talks
This catalog highlights of some of the best and most innovative work created by Digital Media students at York University from Fall 2019 through Winter 2020. In a…
e m e r g e n c e consists of the highlights of some of the best and most innovative work created by Digital Media students at…
The concept of our project is to create an interactive and multimedia experience that helps the user to understand the art of BianLian. Unlike the artworks that I…
The project is a world leader simulator game that focuses on the current Canadian political climate and policies of major political parties in the country, specifically the Liberal,…
Visionary frame is inspired by ancient Chinese myths and legends called “Fairy in the painting”. In Ancient China, people believed that celestial beings were powerful and always secretly…