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NoiSense (= Noise + Sense)

Jiazhen Mao, Ruijia Mei, Ahmed Saeed, Yixuan Shan, Chen Sun This interactive piece is designed to bring people’s awareness toward noises around us. As the title says, noise…

Should I get a new phone?

Silvio Chen, Yu Fujishiro, Vibhu Kamboj, Keeley Litzenberger, Vladislav Luchnikov, Rimsha Nawaz ‘Should I get a new phone’ is an experience in Augmented Reality designed to illuminate environmental…

GreenIsland

Bowen Xi, Chenlin Liu, Shengyao Wu, So-Hyen Min, Zeynab Mahdi, Xiaoya Wang, Yige Su https://greenisland3700.wixsite.com/my-site Forests are one of the most valuable resources we have on Earth. Forests…

2020-2021::DATT 3300: Game Mechanics

Explores the rules and procedures followed by players and games-more broadly and not limited to computer games-that are the building blocks that make up gameplay. Students look at the various aspects of game mechanics; what they are, how they can be formed, how they interact with each other, what values they transmit and topics relating to the application of game mechanics.

2020-2021::DATT 2501: Introduction to 3D Animation

The course will provide a survey of various animation techniques and approaches with an emphasis on render time animation as it is used in 3D art, 3D animation, data visualization and games. Topics include, scene building, character animation, timeline based animation techniques, and the use of 3D graphics in simulation and visualization.

2020-2021 :: DATT 2500: Introduction to 3D Modelling

The course provides a survey of various modelling techniques and approaches with an emphasis on modelling used in 3D art, 3D animation and games. Topics include photorealistic rendering, scene building, character modelling, and the use of 3D graphics in simulation and visualization.

2020-2021::DATT 2300: Game Development I

Introduces the essential workflows and requisite knowledge for game development through the design and creation of game prototypes using a game engine. Provides an introductory hands-on approach to the study and practice of games, gamification, and game play and their use in various applications, including video games, simulations, serious gaming, and art making contexts.

2020-2021 :: DATT 2100: Publishing in Digital Media

Introduces techniques and strategies for the documentation and dissemination of work in the digital age. Students will expand their skills in traditional and internet-based research in tandem with developing competence in the clear, concise communication of ideas through appropriate integration of text, visual, sonic and interactive components.

Interactive Watch Party

Talayeh Amiri & Christine Matti Being over a year into the pandemic, now more than ever, we are lacking human interaction; during this time, movie theatres, as well…

Viral/Viral

Adrian Fearman, Chibuzor Igwilo, Eric Lin This project acts as a virtual representation of the word viral. The spread of colours by proximity was a concept heavily influenced…