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Stuck At Lv. 1 is a roguelike action RPG where the player assumes the role of Jamp, a vampire prince who’s been disowned by his mother and kicked out of his home after he is unable to develop his vampiric powers due to a mysterious curse placed upon him at birth.
Social Existence is an interactive surveillance art installation that explores what it means to exist in a digital world where we are constantly observed and places the viewer in the shoes of the observer and observed.
This exhibition highlights of some of the best and most innovative work created by Digital Media students at York University from Fall 2022 through Winter 2023. The selection of works in this exhibition are representative of students from across our program, ranging from years one through four of the Undergraduate program, as well as works from Masters and Ph.D. The works presented here are in a wide variety of mediums and formats. From web-based, to electronic, to mixed reality, the common thread to most of these works is the computational basis in their conceptualization and realization. Most of the works presented here use content that is generated in real-time using algorithms as their creative toolset. All of the works embody computational thinking and aesthetics in their execution that include systems-based methodologies, hybrid art, and interdisciplinary approaches to making art.
A listing of works from our Winter 2022 mid-year exhibition.
Three immersive dance pieces live-streamed in 360° video. The York Dance Ensemble and Digital Media Students in Collaborate Performance Project I and II have worked collaboratively to create pieces where the audience sits, virtually, in the centre of the space.
Regrowth introduces a short exploration game in which players solve puzzles to help their home. The game brings a subtle theme of climate change/displacement in the player’s fantasy world with talking animals.
The topic for our presentation focused on the Queer community and the issues currently affecting them. We strove to get different perspectives from an international standpoint from different community members, interviewing them, listening to their personal experiences and asked them their perspectives on what issues were most relevant to them and the broader community.
In Dream, a man named Pete lies on his deathbed and experiences flashbacks of his life. As Pete, you will go through the various stages of his life, learning about his story through a well-structured narrative.
In this virtual platform, we have chosen to address communities who are affected by mental health issues. These are characterized by changes in thinking, mood or behaviour associated with significant distress and impaired functioning, caused by a complex interplay of biological, psychosocial, economic and genetic factors.
As an all-Chinese group, we chose to use Mozilla Hubs to present the customs and roots of the Chinese New Year. We hope that anyone who visits this virtual Chinese New Year residence would have a better knowledge and appreciation of the holiday.