Last of Light is an action platformer game with procedurally generated elements such as levels, enemies and power-ups. You play as a wisp of light. Your goal is to collect the last remnants of light while trying to desperately survive in a world overcome by darkness.
Last of Light explores the connection between game replay value and procedurally generated design as well as other elements such as permanent death. It presents an argument that if a game wants to deliver its entire experience to the player, it can be achieved through shortening the playing time while increasing its replay value.
Therefore, the player has a choice to leave after getting the default basic understanding of the game or continues playing it in order to improve and discover new and unique experiences.