Digital Media END OF YEAR SHOWCASE 2021 • 2022

This exhibition highlights of some of the best and most innovative work created by Digital Media students at York University from Fall 2021 through Winter 2022. The selection of works in this exhibition are representative of students from across our program, ranging from years one through four of the Undergraduate program, as well as works from Masters and Ph.D. The works presented here are in a wide variety of mediums and formats. From web-based, to electronic, to mixed reality, the common thread to most of these works is the computational basis in their conceptualization and realization. Most of the works presented here use content that is generated in real-time using algorithms as their creative toolset. All of the works embody computational thinking and aesthetics in their execution that include systems-based methodologies, hybrid art, and interdisciplinary approaches to making art.

2021-2022 :: DATT 3931/4931 Collaborative Performance Project I & II

Three immersive dance pieces live-streamed in 360° video. The York Dance Ensemble and Digital Media Students in Collaborate Performance Project I and II have worked collaboratively to create pieces where the audience sits, virtually, in the centre of the space.

Regrowth

Regrowth introduces a short exploration game in which players solve puzzles to help their home. The game brings a subtle theme of climate change/displacement in the player’s fantasy world with talking animals.

Nomadic Cultural Work on the Struggle for Queer Liberation

The topic for our presentation focused on the Queer community and the issues currently affecting them. We strove to get different perspectives from an international standpoint from different community members, interviewing them, listening to their personal experiences and asked them their perspectives on what issues were most relevant to them and the broader community.

Dream

In Dream, a man named Pete lies on his deathbed and experiences flashbacks of his life. As Pete, you will go through the various stages of his life, learning about his story through a well-structured narrative.

Virtual Communities Final Project : Jack.org York

In this virtual platform, we have chosen to address communities who are affected by mental health issues. These are characterized by changes in thinking, mood or behaviour associated with significant distress and impaired functioning, caused by a complex interplay of biological, psychosocial, economic and genetic factors.

Chinese New Year Universe

As an all-Chinese group, we chose to use Mozilla Hubs to present the customs and roots of the Chinese New Year. We hope that anyone who visits this virtual Chinese New Year residence would have a better knowledge and appreciation of the holiday.

Taichi 24-form

Taichi quan is a part of Chinese traditional culture, it embodies Chinese people’s unique way of thinking, code of conduct, aesthetic concept, value orientation, outlook on life and universe.

Choco

Our game is an open-world platformer-collectathon. The player is given control over a cartoon Kookaburra bird, affectionately named “Choco”, and must successfully navigate an island in search of their lost eggs.

Individual, Intimacy, Collective

Individual, Intimacy, Collective is an interactive media project using Touchdesigner. The intention of this project’s interactive visual and sound changes is to provoke users to reflect on the dialectical relationship between the individual and the collective.

2021-2022 :: DATT 3300: Game Mechanics

Explores the rules and procedures followed by players and games-more broadly and not limited to computer games-that are the building blocks that make up gameplay. Students look at the various aspects of game mechanics; what they are, how they can be formed, how they interact with each other, what values they transmit and topics relating to the application of game mechanics.