Antibuddy

Juan Callejas, Matthew Ierfino, Aylin Tamer, Riggy El-Shebiny, Alina Manase, Zannie Victor-Ogbondah

Link to project: https://theshadycolombian.itch.io/antibuddy

A 2D puzzle game in which you control a white blood cell with the goal of wiping out bacteria and viruses from a human body. To fit the theme of resistance, the player and enemies have resistance values. The white blood cell can only absorb enemies that have the same or lower resistance value than itself, and absorbing an enemy increases the player’s resistance. The player can use a keyboard if they’re playing on a computer, or touch and swipe controls on mobile.

Creator bios:

Matthew Ierfino is a Digital Media Game Arts & Concurrent Education student at York University, where he focuses on using Unity for game design, programming, and level design for video games. Matthew’s main roles in Antibuddy were level design and playtesting, while creating a seamless in-game tutorial with a smooth difficulty curve. In his free time, he can be found participating in online game jams with friends or building Arduino projects. After graduating, he intends to focus on games for education. 
   
Juan Callejas is a 3D artist and Game Developer born in Bogota, Colombia and now living in Toronto, Canada since 2009. Starting in 2015, he has been using Blender and Unity to create all sorts of digital works such as 3D models, animations, games, and more. Since then, he has been inspired to make prototypes based on the innovation and uniqueness of early 2010s iPhone games such as Device 6,Solipskier, Ridiculous Fishing, DropchordMonument Valley, etc. In 2017, he enrolled in the Digital Media program at York University, specializing in Game Arts Stream with honours. He was in charge of programming and UI design for Antibuddy, as well as general project direction. After graduating from York University, Juan intends to make games that expand the boundaries of video games, making them accessible to all, and making the games industry a more just and diverse place to work.
    
Riggy El-Shebiny is in her last year of Digital Media – Game Arts. She has been focusing on programming, level design, and project management during her time at York U. She worked on level design and level progression in Antibuddy as well as playtesting to make sure everything runs smoothly in the game. The next steps for her are to expand her programming skills and learn C++ as well as get familiar with Unreal. She is looking forward to graduating and learning more in the workplace.
    
Alina Manaseis a fourth year Digital Media Game Arts student at York University. She enjoys 3D modelling and a variety of video games. Although her strength lies more in the arts, she also likes programming. Her role in the development of Antibuddy allowed her to gain more experience with code in the Unity game engine, as well as to step out of her comfort zone and explore level design. 
   
Aylin Tamer is a multidisciplinary artist in the Digital Media program at York University. Her main focus of interest is animation and design work, she designed all the characters for Antibuddy

Zannie Victor-Ogbondah
Zannie is in her last year of Digital Media. Her main focus and interest are user interface and user experience design. She is also interested in digital art and graphic designs. She worked on the 2D background art in Antibuddy. Next steps for Zannie would be expanding her design skills and creating more interactive designs. After graduating, she plans to find a creative and dynamic workplace where her UI/UX skills can be applied.


From the 2020-2021 course:

DATT 4300 Game Development II

Advanced topics in game development and implementation such as game engine techniques, game engine scripting, prototyping, player controls, and level design building on previous courses in game development and game mechanics. Advanced hands-on approach to the study and practice of games, gamification, and game play and their use in various applications, including video games, simulations, serious gaming, and art making contexts. Further explores new and cutting edge trends in gaming, such as in the areas of alt gaming, queer games, Not Games, and urban gaming where the potential and boundaries of games and game play are being challenged and tested.


Return to the Digital Media END OF YEAR EXHIBITION 2020 • 2021


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