2020-2021::DATT 3300: Game Mechanics

Course Director: Yifat Shaik

TA: Gillian Blenkkenhorst

Explores the rules and procedures followed by players and games-more broadly and not limited to computer games-that are the building blocks that make up gameplay. Students look at the various aspects of game mechanics; what they are, how they can be formed, how they interact with each other, what values they transmit and topics relating to the application of game mechanics. Examines system dynamics, balancing luck and skill, cooperation and competition, in variety of gaming and non-gaming contexts. Students will prototype, test, and implement mechanics in games and learn how to visualize, simulate and operationalize game mechanics. Topics include: emergent gameplay, balancing game mechanics and level design, and scripted events vs. dynamic progression systems.


Neon Street Shootout

Alexandro Di Nunzio

The game is a straightforward ‘3D isometric’ bullet hell with an emphasis on sheer difficulty and stylized lighting. As it stands now the singular goal of the game is to find an objective placed somewhere on the map, defeating a gauntlet of enemies along the way with a limited pool of health and ammo.

https://thebatmanyo.itch.io/neon-street-shootout


One Button Game

Eyad Tawfik

Little Jimbo wants to escape this place they’re trapped in and go back to their spaceship with their crewmates! Little Jimbo is only able to move forward, you as the player must use your one button mechanic to move the platforms around the level to move little jimbo around and make them reach the end until they can return to their crewmates!

https://avanic-insanity.itch.io/one-button-game


Return to the Digital Media END OF YEAR EXHIBITION 2020 • 2021